Large City: Eiē̼wār Ji̊ Qi̊v

Eiē̼wār Ji̊ Qi̊v

Eiē̼wār Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionYächug åzåḡ Holt
Founded1129
Community LeaderLord Angolben
Area134 km2 (53 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation5112 m (16771 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population31313
Population Density233 people per km2 (590 people per mi2)
Town AuraSummoning
Naming
Native nameEiē̼wār Ji̊ Qi̊v
Pronunciation/ej̼/ /wəˑr/
Direct Translation[mood; attitude] [persona]
Translation[Not Yet Translated]

Eiē̼wār Ji̊ Qi̊v (/ej̼/ /wəˑr/ [mood; attitude] [persona]) is a subtropical Large City located in the Kveviēid Region of the Tetburland.

The name Eiē̼wār Ji̊ Qi̊v is derived from the Sylvin language, as Eiē̼wār Ji̊ Qi̊v was founded by Kthèsî, who was culturaly Tauran.

Climate

Eiē̼wār Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Eiē̼wār Ji̊ Qi̊v receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Eiē̼wār Ji̊ Qi̊v covers an area of nearly 134 km2 (53 mi2), and an average elevation of 5112 m (16771 ft) above sea level.

Overview

Eiē̼wār Ji̊ Qi̊v was founded durring the early 12th century in summer of the year 1129, by Kthèsî. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Kthèsî.

Eiē̼wār Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Eiē̼wār Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Eiē̼wār Ji̊ Qi̊v is buildings are arranged within a network of restrictive flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Eiē̼wār Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Eiē̼wār Ji̊ Qi̊v long.

Civic Infrastructure

Eiē̼wār Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Eiē̼wār Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eiē̼wār Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eiē̼wār Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eiē̼wār Ji̊ Qi̊v's parks.

Eiē̼wār Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eiē̼wār Ji̊ Qi̊v.

Eiē̼wār Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Eiē̼wār Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eiē̼wār Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Eiē̼wār Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eiē̼wār Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eiē̼wār Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eiē̼wār Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eiē̼wār Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Eiē̼wār Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Eiē̼wār Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Eiē̼wār Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Eiē̼wār Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Eiē̼wār Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Eiē̼wār Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Eiē̼wār Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eiē̼wār Ji̊ Qi̊v's natural decorations nor waterways.

Eiē̼wār Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eiē̼wār Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eiē̼wār Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eiē̼wār Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is recurring in Eiē̼wār Ji̊ Qi̊v.

The Spider, Ogre (Huge) near Eiē̼wār Ji̊ Qi̊v are known to be more aggressive than normal.

Eiē̼wār Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Illusion energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 62
  • Farmers: 89
  • Farm Laborer: 164
  • Hunters: 111
  • Milk Maids: 84
  • Ranchers: 40
  • Ranch Hands: 81
  • Shepherds: 82
    • Farmland: 126191 m2
    • Cattle and Similar Creatures: 7828
    • Poultry: 93939
    • Swine: 6262
    • Sheep: 313
    • Goats: 62
    • Horses, Mounts, and Beasts of Burden: 3131

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 74
  • Bookbinders: 38
  • Buckle-makers: 42
  • Cabinetmakers: 72
  • Candlemakers: 120
  • Carpenters: 102
  • Clothmakers: 84
  • Coach and Harness Makers: 32
  • Coopers: 76
  • Copper, Brass, Tin, Zinc, and Lead Workers: 43
  • Copyists: 30
  • Cutlers: 25
  • Fabricworkers: 69
  • Farrier: 169
  • Furriers: 19
  • Glassworkers: 107
  • Gunsmiths: 68
  • Harness-Makers: 29
  • Hatters: 60
  • Hosiery Workers: 22
  • Jewelers: 35
  • Leatherwrights: 84
  • Locksmiths: 31
  • Matchstick makers: 50
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 42
  • Plasterers: 41
  • Pursemakers: 52
  • Roofers: 33
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 57
  • Scabbardmakers: 62
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 106
  • Tailors: 178
  • Tanners: 38
  • Upholsterers: 45
  • Watchmakers: 41
  • Weavers: 89
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 22
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 80
  • Chandlers: 80
  • Chicken Butchers: 83
  • Entrepreneurs: 32
  • Fine Clothiers: 84
  • Fishmongers: 71
  • Florists: 18
  • Potion Sellers: 53
  • Resellers: 115
  • Spice Merchants: 40
  • Wine-sellers: 62
  • Wheelwright: 51
  • Woodsellers: 31

Service workers

  • Bakers: 173
  • Barbers: 145
  • Coachmen: 44
  • Cooks: 111
  • Doctors: 75
  • Gamekeepers: 47
  • Grooms: 27
  • Hairdressers: 111
  • Healers: 85
  • Housekeepers: 86
  • Housemaids: 149
  • House Stewards: 94
  • Inns: 30
  • Laundry maids: 60
  • Maidservants: 111
  • Nursery Maids: 57
  • Pastrycooks: 107
  • Restaurateur: 115
  • Tavern Keepers: 130

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 62
  • In-Town Couriers: 69
  • Long Haul Couriers: 72
  • Dockyard Workers: 65
  • Gas Workers: 15
  • Hay Merchants: 26
  • Leech Collectors: 79
  • Millers: 74
  • Miners: 72
  • Oilmen and Polishers: 48
  • Postmen: 71
  • Pure Finder: 43
  • Skinners: 89
  • Sugar Refiners: 17
  • Tosher: 48
  • Warehousemen: 104
  • Watercarriers: 62
  • Watermen, Bargemen, etc.: 92

Skilled Laborers

  • Accountants: 41
  • Alchemist: 46
  • Clerk: 61
  • Dentists: 32
  • Educators: 85
  • Engineers: 46
  • Gardeners: 32
  • Mages: 23
  • Plumbers: 33
  • Pharmacist: 38
  • Professors: 13
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 30
  • Bankers: 45
  • Civil Clerks: 68
  • Civic Iudex: 34
  • Consultants: 20
  • Exorcist: 69
  • Fixers: 35
  • Kami Clerk: 56
  • Landlords: 58
  • Lawyers: 37
  • Legend Keepers: 50
  • Militia Officers: 313
  • Monks, Monastic: 115
  • Monks, Civic: 101
  • Historian, Oral: 69
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 72
  • Priests: 115
  • Rangers: 43
  • Rat Catchers: 48
  • Scholars: 52
  • Spiritualist: 55
  • Slayers: 17
  • Storytellers: 139
  • Military Officers: 101

Cottage Industries

  • Brewers: 89
  • Comfort Services: 120
  • Enchanters: 35
  • Herbalists: 34
  • Jaminators: 97
  • Needleworkers: 120
  • Potters: 52
  • Preserve Makers: 86
  • Quilters: 44
  • Seamsters: 195
  • Spinners: 82
  • Tinker: 34
  • Weaver: 84

Artists

  • Actors: 32
  • Architects: 12
  • Bards: 47
  • Costumers: 18
  • Dancers: 38
  • Drafters: 19
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 32
  • Inlayers: 30
  • Musicians: 82
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 27
  • Wood Carvers: 111
  • Writers: 101

Produce Industries

  • Butter Churners: 120
  • Canners: 89
  • Cheesmakers: 101
  • Ice Merchants: 13
  • Millers: 66
  • Picklers: 51
  • Smokers: 38
  • Stockmakers: 34
  • Tobacconists: 47
  • Tallowmakers: 72

11756 of Eiē̼wār Ji̊ Qi̊v's population work within a Foundational Occupation.

17366 of Eiē̼wār Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2191 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Eiē̼wār Ji̊ Qi̊v since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Eiē̼wār Ji̊ Qi̊v has a substantial mill pond located a short distance from town.

POI

History

The the an Ailette of Chronomancy, an an Ailette imbued with potent amounts of Chronomancy energies was created near Eiē̼wār Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History